Terrain · Civilization
The twelve tile types every Civilization map is built from — what each yields in food, shields and trade, how it slows movement and shelters defenders, and what Settlers can turn it into.

Arctic0 food · move 2 · def +0%

Desert0 food · move 1 · def +0%

Forest1 food · move 2 · def +50%

Grassland2 food · move 1 · def +0%

Hills1 food · move 2 · def +100%

Jungle1 food · move 2 · def +50%

Mountains0 shields — 1 shield · move 3 · def +200%

Ocean1 food · move 1 · def +0%

Plains1 food · move 1 · def +0%

River2 food · move 1 · def +50%

Swamp1 food · move 2 · def +50%

Tundra1 food · move 1 · def +0%