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Civilization · Terrain

Ocean

1 food · move 1 · def +0%

Every ocean tile is a small market. Harbor cities ringed with Fish grow as fast as river valleys — and they're safer.

Ocean (Civilization I)
Source: Sid Meier's Civilization wiki (Fandom), CC BY-SA

What it does

Yields 1 food and 2 trade (one extra trade under Republic or Democracy). Cannot be improved. Fish specials add 2 food, making coastal cities boom.

Key details

Yield
1 food, 0 shields, 2 trade
Movement cost
1
Defense bonus
+0%
Special resource
Fish — 3 food, 2 trade

About terrain in Civilization

Every map square is one of twelve terrain types, each with a yield of food, shields and trade, a movement cost, and a defense bonus. Settlers improve tiles with irrigation, mines and roads — and some improvements transform the terrain itself (clearing Forest to Plains, draining Swamp to Grassland). Special resources like Coal, Gems or Fish appear in fixed cluster patterns and dramatically boost a tile's yield.

Strategy — Cities live on food: settle on Rivers or beside Grassland and Plains. Under Despotism any tile producing 3+ of a resource is penalized one — so don't waste early Settler turns irrigating grassland; road the shield-grassland first.

Related terrain