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CIV.GAMES
2026WEB BROWSER · CIV.GAMES

Sid Meier's Civilization (Web Port)

The 1991 original, rebuilt from scratch to run natively in your browser — the same rules, maps, art and music, read straight from the original game files, with touch controls and cloud saves added on top. Not an emulator: a faithful TypeScript port by civ.games.

Prefer the untouched original?The 1991 DOS release itself runs here too, in our in-browser DOS emulator — with save states that sync to your account.See the DOS original

Overview

This is Sid Meier's Civilization — the September 1991 DOS game — rebuilt from the ground up as a native web application. Nothing is emulated: the game's rules, its turn engine and its computer rivals are reimplemented in TypeScript and drawn straight onto a canvas, so it starts in a moment and plays as smoothly on a phone as on a desktop.

What you see and hear is still the original. The port reads the original game files — every map tile, unit sprite, city view, advisor portrait, font and line of Civilopedia text — and synthesises its music from the game's own sound data. Where the 1991 code had an outright bug the port fixes it and says so; everything else behaves the way it did on DOS.

Made for every screen

Touch controls
tap to select and move, drag to pan, pinch to zoom, long-press for the right-click context; an on-screen bar carries the active unit's orders and an End Turn button that lights up when the turn is done.
Phone layouts
a compact portrait arrangement with the status strip on top, a slim control column in landscape, and a city screen that rearranges its panels for tall displays.
On-screen keyboard
the numpad for unit movement, F1–F10 for the advisors and a full keyboard for naming cities, whenever there is no physical one.
Any window, any aspect ratio
the map fills the screen from 4:3 to ultra-wide without stretching the pixel art; fullscreen with one click.

Saves that follow you

Ten named save slots plus an autosave and a quick save, each with a minimap preview. Signed in, every save is uploaded to your account the moment you make it and appears in Load Game on any other device; offline, saves wait in the browser and upload when the connection is back. You can export a save as a .civ1web file — and import an original CIVILx.SVE + .MAP pair, so a game begun in the DOS original (or in our emulated copy) carries on here.

Faithful to 1991

The same game
fourteen civilizations, twenty-eight units, twenty-one wonders, the full technology tree, governments, diplomacy, barbarians, disasters and the space race, on generated worlds or the Earth map.
The original look
320×200 art at any size, scaled sharply, with the hover highlights and conveniences of a modern interface on top.
Community scenarios
ten classic fan-made scenarios from the CivFanatics community, from Rise of Rome to WW2 Europe, ready to start from the main menu.

Credits

Ported by civ.games. The rules were ported from CivOne, the open-source (CC0) reimplementation by SWY1985, and cross-checked against the decompiled original in OpenCivOne. Sid Meier's Civilization was designed by Sid Meier and Bruce Shelley and published by MicroProse in 1991; the game's art, text and music remain the property of their owners. This fan port is not affiliated with or endorsed by Firaxis Games, 2K or Take-Two.

Sid Meier's Civilization (Web Port) box art

From the game

The English empire in 1100 AD on a generated world — the web port's map view
Main menu over the original title screen, with the civ.games web port credit
City screen of Oxford — resources, food storage, production and the city map
Wonder of the World: the Pyramids completed in Oxford
The palace view
Civilopedia entry for the Pyramids
On a phone in portrait: compact layout with the touch order bar and End Turn
On a phone in landscape: the map beside the touch control column

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