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Civilization · Terrain

Grassland

2 food · move 1 · def +0%

The bread of every empire. Shield and plain grassland alternate in a diagonal step pattern — road the shieldgrass first, it feeds and builds at once.

Grassland (Civilization I)
Source: Sid Meier's Civilization wiki (Fandom), CC BY-SA

What it does

Yields 2 food (shield-pattern grasslands add 1 shield). Irrigation adds 1 food (5 turns, cancelled out under Despotism), mining converts to Forest (10 turns), a road adds 1 trade.

Key details

Yield
2 food, 0 shields, 0 trade
Movement cost
1
Defense bonus
+0%
Special resource
Shield — adds 1 shield

About terrain in Civilization

Every map square is one of twelve terrain types, each with a yield of food, shields and trade, a movement cost, and a defense bonus. Settlers improve tiles with irrigation, mines and roads — and some improvements transform the terrain itself (clearing Forest to Plains, draining Swamp to Grassland). Special resources like Coal, Gems or Fish appear in fixed cluster patterns and dramatically boost a tile's yield.

Strategy — Cities live on food: settle on Rivers or beside Grassland and Plains. Under Despotism any tile producing 3+ of a resource is penalized one — so don't waste early Settler turns irrigating grassland; road the shield-grassland first.

Related terrain