
Sid Meier's Civilization (DOS)
The original. Guide a civilization from 4000 BC to the space age — found cities, research advances, and outlast rival empires on a world of your making.
A fan archive & browser arcade
Everything about Sid Meier's Civilization, Civilization II and Colonization — full encyclopedias, series history and strategy. And the games themselves, running in your browser.
The collection
Each title fully documented — and one click away from booting in the emulator.

The original. Guide a civilization from 4000 BC to the space age — found cities, research advances, and outlast rival empires on a world of your making.

The Windows port of the original — identical rules and rivals, with a mouse-driven interface, richer palette and the desktop convenience of early-90s Windows.

Cross the Atlantic for a New World of trade and rebellion. Build colonies, master the goods economy, recruit Founding Fathers — then declare independence and defend it.

The celebrated sequel — an isometric world, your High Council in full-motion video, firepower and hitpoints, and twenty-one civilizations across six levels of difficulty up to Deity.

The first official scenario pack: twenty historical and speculative campaigns for Civ II, including eight player-made 'Best of the Net' scenarios — an early salute to the modding scene.

Civ II goes sci-fi and fantasy: colonize Mars, fight through Midgard, chase Jules Verne — plus the powerful editors that turned players into scenario designers.

The complete Civ II: base game plus Conflicts in Civilization and Fantastic Worlds, with LAN, modem, hotseat and internet multiplayer. For many, simply 'the' Civ II.

The engine's final evolution — multi-map worlds, animated units, and fantasy and sci-fi campaigns that pushed Fantastic Worlds' ideas to their limit.
The arcade
No installs, no floppies. The originals run on DOSBox compiled to WebAssembly — full speed, full screen, right here.
The codex
The dynasty
Eight releases, 1991–1999 — the base games, their data disks and the definitive re-releases.
Sid Meier and Bruce Shelley ship the original at MicroProse. The 4X genre has its blueprint.
The New World spin-off — a deep economy of goods, specialists and a war of independence.
The original rebuilt for Windows with multiplayer over LAN, modem and the young internet.
Brian Reynolds' isometric sequel becomes one of the most acclaimed strategy games ever made.
First Civ II data disk — twenty historical and fictional scenarios, plus tools to build your own.
Second Civ II data disk — Mars, Midgard and sci-fi, with upgraded map, events and rules editors.
Civilization II plus both data disks plus network play, in one definitive edition.
The engine's last ride — multi-map worlds, a fantasy campaign and pure sci-fi settings.
Why civ.games
These games taught a generation how history works. civ.games keeps them documented, discussed and playable — a living museum where every exhibit still runs. It is an unofficial fan project, lovingly maintained.