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CIV.GAMES

A fan archive & browser arcade

Sid Meier's Civilization, preserved and playable.

Everything about Sid Meier's Civilization, Civilization II and Colonization — full encyclopedias, series history and strategy. And the games themselves, running in your browser.

The collection

8 ways to rule the world

Each title fully documented — and one click away from booting in the emulator.

1991MS-DOS · MICROPROSE

Sid Meier's Civilization (DOS)

The original. Guide a civilization from 4000 BC to the space age — found cities, research advances, and outlast rival empires on a world of your making.

1993WINDOWS 3.X · MICROPROSE

Sid Meier's Civilization (Win 3.x)

The Windows port of the original — identical rules and rivals, with a mouse-driven interface, richer palette and the desktop convenience of early-90s Windows.

1994MS-DOS · MICROPROSE

Sid Meier's Colonization

Cross the Atlantic for a New World of trade and rebellion. Build colonies, master the goods economy, recruit Founding Fathers — then declare independence and defend it.

1996WINDOWS · MICROPROSE

Sid Meier's Civilization II

The celebrated sequel — an isometric world, your High Council in full-motion video, firepower and hitpoints, and twenty-one civilizations across six levels of difficulty up to Deity.

1996WINDOWS · MICROPROSE

Civilization II Scenarios: Conflicts in Civilization

The first official scenario pack: twenty historical and speculative campaigns for Civ II, including eight player-made 'Best of the Net' scenarios — an early salute to the modding scene.

1997WINDOWS · MICROPROSE

Civilization II: Fantastic Worlds

Civ II goes sci-fi and fantasy: colonize Mars, fight through Midgard, chase Jules Verne — plus the powerful editors that turned players into scenario designers.

1998WINDOWS · MICROPROSE

Civilization II: Multiplayer Gold Edition

The complete Civ II: base game plus Conflicts in Civilization and Fantastic Worlds, with LAN, modem, hotseat and internet multiplayer. For many, simply 'the' Civ II.

1999WINDOWS · MICROPROSE

Civilization II: Test of Time

The engine's final evolution — multi-map worlds, animated units, and fantasy and sci-fi campaigns that pushed Fantastic Worlds' ideas to their limit.

The arcade

Boot it in your browser

No installs, no floppies. The originals run on DOSBox compiled to WebAssembly — full speed, full screen, right here.

  • Powered by js-dos — DOSBox in WebAssembly
  • Save states kept in your browser, sync when signed in
  • Fullscreen mode and keyboard reference built in
Open the emulator

The dynasty

The complete classic-era line

Eight releases, 1991–1999 — the base games, their data disks and the definitive re-releases.

1991Game

Sid Meier's Civilization

Sid Meier and Bruce Shelley ship the original at MicroProse. The 4X genre has its blueprint.

1994Game

Sid Meier's Colonization

The New World spin-off — a deep economy of goods, specialists and a war of independence.

1995Re-release

CivNet

The original rebuilt for Windows with multiplayer over LAN, modem and the young internet.

1996Game

Civilization II

Brian Reynolds' isometric sequel becomes one of the most acclaimed strategy games ever made.

1996Data disk

Conflicts in Civilization

First Civ II data disk — twenty historical and fictional scenarios, plus tools to build your own.

1997Data disk

Fantastic Worlds

Second Civ II data disk — Mars, Midgard and sci-fi, with upgraded map, events and rules editors.

1998Re-release

Civ II: Multiplayer Gold

Civilization II plus both data disks plus network play, in one definitive edition.

1999Game

Civ II: Test of Time

The engine's last ride — multi-map worlds, a fantasy campaign and pure sci-fi settings.

Why civ.games

Built by fans, for the long game

These games taught a generation how history works. civ.games keeps them documented, discussed and playable — a living museum where every exhibit still runs. It is an unofficial fan project, lovingly maintained.