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CIV.GAMES
1994MS-DOS · MICROPROSE

Sid Meier's Colonization

Cross the Atlantic in 1492 and build a colony worth fighting for. Colonization swaps Civ's grand sweep for something sharper: a deep economy of goods and specialists — and at the end of it, a War of Independence you have to win.

1492, and everything after

Sid Meier's Colonization, released by MicroProse in 1994, begins where most strategy games end their ancient era: a single ship heading west into the unknown. As England, France, Spain or the Netherlands, you build colonies in the New World between 1492 and 1850 — but the goal is not to outlast history. It is to build something prosperous and free-minded enough to declare independence from your own king, then survive the Royal Expeditionary Force he sends to take it back.

Where Civilization is a mile wide, Colonization is a mile deep: one era, four powers, and an economy you can feel in your hands.

How Colonization plays

Colonies
every settlement is a working economy; each colonist farms, fishes, mines or staffs a building, and any of them can become one of 22 expert specialists.
The goods chain
sixteen goods, half raw and half manufactured: sugar becomes rum, tobacco cigars, cotton cloth, furs coats; ore becomes tools, and tools become muskets. Lumber turns into the hammers that build everything else.
The European market
ship goods home for gold at prices that genuinely move with supply. Flood the market with rum and watch the bottom fall out.
Native nations
eight peoples, from the semi-nomadic Sioux and Apache to the Aztec and Inca empires; trade with them, learn skills in their villages, ally with them — or dispossess them, with consequences.
Liberty & revolution
statesmen generate liberty bells that recruit 25 Founding Fathers (five each across Trade, Exploration, Military, Political and Religious tracks) and swell the Sons of Liberty.
The War of Independence
once rebel sentiment passes 50% you can declare; then the King's Men-O-War, regulars and artillery arrive, and the endgame begins.

Development

Colonization was designed by Brian Reynolds together with Sid Meier — Reynolds' first major design credit (he programmed it too, with Jeff Briggs and Douglas Kaufman also credited on design). Reynolds has been careful to call it a sibling rather than a sequel: it "wasn't really a sequel but clearly borrowed Civ elements." The project earned him the chair on Civilization II, which makes Colonization the proving ground for the most celebrated strategy sequel of the 90s.

A cross between Civilization and Railroad Tycoon.

Computer Gaming World, December 1994 — on Colonization's dream pedigree

Reception and legacy

The era's press liked it with caveats: PC Gamer US scored it 85%, Next Generation gave it four stars out of five and praised how it "borrowed heavily from classic hits of the past to create a surprisingly addictive title with a flavor all its own," while Computer Gaming World's 3.5/5 review needled the late-game grind ("The Road To Freedom Is Paved With Tedium"). It sold a solid 350,000+ copies by 1997, made Amiga Power's all-time top five, and its economic engine remains one of the most admired in strategy gaming.

Two debates have followed it ever since: the deliberate omission of slavery (the economy runs on free colonists, indentured servants and petty criminals), and the absence of Portugal. Its ideas live on in the open-source FreeCol remake (in continuous development since 2003) and in Firaxis' official return, Civilization IV: Colonization (2008).

Versions and ports

MS-DOS
the 1994 original, the version emulated here, with a map editor in the box.
Windows 3.1 (May 1995)
CD-ROM port with a mouse-first desktop UI.
Amiga (May 1995) & Macintosh (1995)
the last wave of ports; a "Colonization Gold" with video sequences was built but never released.

Playing Sid Meier's Colonization today

Play Sid Meier's Colonization free in your browser — the original DOS release, with synced save states so your revolution survives a device change. The Colonization encyclopedia details the four European powers, every colonist and unit, the full goods economy and all 25 Founding Fathers.

Sid Meier's Colonization box art

From the game

Sid Meier's Colonization — in-game screenshot 1
Sid Meier's Colonization — in-game screenshot 2
Sid Meier's Colonization — in-game screenshot 3

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