Civilization · Terrain
Hills
1 food · move 2 · def +100%
A city on hills is a fortress, and mined hills out-produce everything but mined mountains. The classic capital site.

What it does
Yields 1 food and doubles a defender's strength. Mining adds 3 shields (10 turns) — the biggest mining payoff in the game; irrigation adds 1 food. Coal specials add 2 shields.
Key details
- Yield
- 1 food, 0 shields, 0 trade
- Movement cost
- 2
- Defense bonus
- +100%
- Special resource
- Coal — 1 food, 2 shields
About terrain in Civilization
Every map square is one of twelve terrain types, each with a yield of food, shields and trade, a movement cost, and a defense bonus. Settlers improve tiles with irrigation, mines and roads — and some improvements transform the terrain itself (clearing Forest to Plains, draining Swamp to Grassland). Special resources like Coal, Gems or Fish appear in fixed cluster patterns and dramatically boost a tile's yield.
Strategy — Cities live on food: settle on Rivers or beside Grassland and Plains. Under Despotism any tile producing 3+ of a resource is penalized one — so don't waste early Settler turns irrigating grassland; road the shield-grassland first.



