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Civilization · Terrain

Desert

0 food · move 1 · def +0%

Dry but workable — a mined desert matches a plains tile for shields, and an Oasis rivals the best food tiles in the game.

Desert (Civilization I)
Source: Sid Meier's Civilization wiki (Fandom), CC BY-SA

What it does

Yields 1 shield. Irrigation adds 1 food (5 turns), mining adds 1 shield (5 turns), a road adds 1 trade. An Oasis special turns the tile into a 3-food breadbasket.

Key details

Yield
0 food, 1 shield, 0 trade
Movement cost
1
Defense bonus
+0%
Special resource
Oasis — 3 food

About terrain in Civilization

Every map square is one of twelve terrain types, each with a yield of food, shields and trade, a movement cost, and a defense bonus. Settlers improve tiles with irrigation, mines and roads — and some improvements transform the terrain itself (clearing Forest to Plains, draining Swamp to Grassland). Special resources like Coal, Gems or Fish appear in fixed cluster patterns and dramatically boost a tile's yield.

Strategy — Cities live on food: settle on Rivers or beside Grassland and Plains. Under Despotism any tile producing 3+ of a resource is penalized one — so don't waste early Settler turns irrigating grassland; road the shield-grassland first.

Related terrain