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CIV.GAMES

Civilization · Terrain

Forest

1 food · move 2 · def +50%

The early game's production backbone. Keep Game forests forever; clear the rest to Plains once you need food and trade instead of shields.

Forest (Civilization I)
Source: Sid Meier's Civilization wiki (Fandom), CC BY-SA

What it does

Yields 1 food and 2 shields, with a +50% defense bonus. Settlers can clear it: both irrigating and mining convert Forest into Plains (5 turns). Game specials add 2 food.

Key details

Yield
1 food, 2 shields, 0 trade
Movement cost
2
Defense bonus
+50%
Special resource
Game — 3 food, 2 shields

About terrain in Civilization

Every map square is one of twelve terrain types, each with a yield of food, shields and trade, a movement cost, and a defense bonus. Settlers improve tiles with irrigation, mines and roads — and some improvements transform the terrain itself (clearing Forest to Plains, draining Swamp to Grassland). Special resources like Coal, Gems or Fish appear in fixed cluster patterns and dramatically boost a tile's yield.

Strategy — Cities live on food: settle on Rivers or beside Grassland and Plains. Under Despotism any tile producing 3+ of a resource is penalized one — so don't waste early Settler turns irrigating grassland; road the shield-grassland first.

Related terrain