Civilization · Terrain
Tundra
1 food · move 1 · def +0%
The frozen steppe between civilization and the ice. Game herds make the odd tundra tile worth working; the rest is filler.

What it does
Yields 1 food and cannot be improved beyond roads. Game specials add 2 food.
Key details
- Yield
- 1 food, 0 shields, 0 trade
- Movement cost
- 1
- Defense bonus
- +0%
- Special resource
- Game — 3 food
About terrain in Civilization
Every map square is one of twelve terrain types, each with a yield of food, shields and trade, a movement cost, and a defense bonus. Settlers improve tiles with irrigation, mines and roads — and some improvements transform the terrain itself (clearing Forest to Plains, draining Swamp to Grassland). Special resources like Coal, Gems or Fish appear in fixed cluster patterns and dramatically boost a tile's yield.
Strategy — Cities live on food: settle on Rivers or beside Grassland and Plains. Under Despotism any tile producing 3+ of a resource is penalized one — so don't waste early Settler turns irrigating grassland; road the shield-grassland first.



