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CIV.GAMES

Civilization · Terrain

River

2 food · move 1 · def +50%

The best city site in the game: food, trade, and a defense bonus in one tile. The great ancient capitals are river capitals.

River (Civilization I)
Source: Sid Meier's Civilization wiki (Fandom), CC BY-SA

What it does

Yields 2 food and 1 trade with a +50% defense bonus. Irrigation adds 1 food (5 turns); a railroad adds 50% yields. Rivers follow the grassland shield pattern.

Key details

Yield
2 food, 0 shields, 1 trade
Movement cost
1
Defense bonus
+50%
Special resource
Shield — adds 1 shield

About terrain in Civilization

Every map square is one of twelve terrain types, each with a yield of food, shields and trade, a movement cost, and a defense bonus. Settlers improve tiles with irrigation, mines and roads — and some improvements transform the terrain itself (clearing Forest to Plains, draining Swamp to Grassland). Special resources like Coal, Gems or Fish appear in fixed cluster patterns and dramatically boost a tile's yield.

Strategy — Cities live on food: settle on Rivers or beside Grassland and Plains. Under Despotism any tile producing 3+ of a resource is penalized one — so don't waste early Settler turns irrigating grassland; road the shield-grassland first.

Related terrain