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CIV.GAMES
1998WINDOWS · MICROPROSE

Civilization II: Multiplayer Gold Edition

Civilization II, both scenario packs and — at last — multiplayer, in one gold box. LAN, modem, hotseat and internet play turned the definitive single-player strategy game into a definitive way to lose friendships.

Everything Civ II, finally with other people

Civilization II: Multiplayer Gold Edition arrived in December 1998 and answered the request fans had been making since 1996: real network play. One disc bundles Civilization II with both scenario packs — Conflicts in Civilization and Fantastic Worlds, editors included — and rebuilds it all as a native Windows 95 application with multiplayer for up to seven rivals.

It began life a year earlier as "Ultimate Civ II" at MicroProse's Chapel Hill studio; by the time it shipped, MicroProse itself belonged to Hasbro Interactive. It was the last box standing of the classic Civ II line — and for most of the world, simply the Civ II.

What's in the box

The complete collection
base game, all forty-plus official scenarios from both packs, and the Fantastic Worlds editor suite in one install.
Multiplayer
hotseat, LAN (IPX and TCP/IP), modem, serial cable and internet play, including Microsoft's Gaming Zone in its day.
Up to seven players
with timed turns, password protection, and dynamic joining: a friend can take over an AI civilization mid-game.
Human diplomacy
trade advances, units, gold and treaties screen-to-screen; the negotiation table is far more dangerous with people behind it.
Tempo options
optional double movement and production rates, because seven-player Civ is long.
A meaner AI
the Gold Edition's computer opponents run a documented, noticeably more aggressive diplomacy model than the 1996 original.

What it isn't

Two corrections to the record. First: multiplayer is sequential, not simultaneous — everyone takes turns in order, which contemporary reviewers timed at five-to-six times the pace of a solo game (a simultaneous mode was planned, and a tutorial entry for it still sits abandoned in the game files). Second: despite its "definitive edition" reputation, Civ II has never been sold on a digital storefront — after the 2006 Civilization Chronicles box went out of print, emulation became the way to play it. Veterans also remember one infamous quirk: in hotseat games, the AI negotiates on behalf of absent human players, with predictable betrayals.

Reception and afterlife

Critics in 1999 saw a great game wearing dated clothes: GameSpot's 7.3 called the multiplayer "a welcome bonus" arriving too late, and Computer Gaming World's three-star review — written entirely in mock-Chaucerian English — blessed the bundle ("it's still Civ II… you get the excellent add-on packs") while cursing the aging engine. The German market, which received its Gold edition earlier, was far warmer: scores there ran 85–92%. It went on to sell over 171,000 copies in the US by 2000 — outselling the newer Test of Time — and stayed in print through compilations for nearly a decade.

Playing Multiplayer Gold Edition today

Play Civilization II: Multiplayer Gold Edition in your browser — the complete Civ II with both expansions, plus synced save states across your devices. Sharpen up first in the Civ II encyclopedia: civilizations, all 51 units, the tech tree and wonders.

Civilization II: Multiplayer Gold Edition box art

From the game

Civilization II: Multiplayer Gold Edition — in-game screenshot 1
Civilization II: Multiplayer Gold Edition — in-game screenshot 2
Civilization II: Multiplayer Gold Edition — in-game screenshot 3

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