Colonization Wiki
The 1994 New World strategy — 4 European powers, a 16-good economy, 25 Founding Fathers and a War of Independence.
European Powers
Four playable powers, each with a distinct national advantage.
Units & Colonists
Everyone in Colonization is a person. Colonists work, learn trades, pick up muskets — and any unit can become any other.
Terrain
The twenty-one tile types of the New World — how much food each grows, which cash crop or raw material it favours, how it slows an army and shelters a defender, and what a Pioneer can turn it into.
Goods & Trade
Sixteen goods drive the economy. Raw materials are grown or mined, refined into manufactures, and sold in Europe at prices that move with supply.
Founding Fathers
Twenty-five historical figures join your Continental Congress — five in each of five fields — each granting a permanent bonus.