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CIV.GAMES

Civilization · Terrain

Plains

1 food · move 1 · def +0%

The all-rounder tile — irrigated, roaded plains are the balanced diet every growing city wants beside its grassland.

Plains (Civilization I)
Source: Sid Meier's Civilization wiki (Fandom), CC BY-SA

What it does

Yields 1 food and 1 shield. Irrigation adds 1 food (5 turns), a road adds 1 trade; mining converts Plains to Forest (15 turns). Horses specials add 2 shields.

Key details

Yield
1 food, 1 shield, 0 trade
Movement cost
1
Defense bonus
+0%
Special resource
Horses — 1 food, 3 shields

About terrain in Civilization

Every map square is one of twelve terrain types, each with a yield of food, shields and trade, a movement cost, and a defense bonus. Settlers improve tiles with irrigation, mines and roads — and some improvements transform the terrain itself (clearing Forest to Plains, draining Swamp to Grassland). Special resources like Coal, Gems or Fish appear in fixed cluster patterns and dramatically boost a tile's yield.

Strategy — Cities live on food: settle on Rivers or beside Grassland and Plains. Under Despotism any tile producing 3+ of a resource is penalized one — so don't waste early Settler turns irrigating grassland; road the shield-grassland first.

Related terrain