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CIV.GAMES

Colonization · Terrain

Savannah

4 food · sugar 3

Sugar country — the raw material for rum, the most profitable manufacture in the game — with four food a tile to keep the planters fed.

Savannah (Colonization terrain)
Source: Sid Meier's Civilization wiki (Fandom), CC BY-SA

What it does

Yields 4 food and 3 sugar on open ground with no defense bonus. The Prime sugar resource doubles the crop.

Key details

Food
4
Movement cost
1
Defense bonus
+0%
Commodities
Sugar 3
Bonus resource
Prime sugar

About terrain in Colonization

Every square grows food and, usually, exactly one raw commodity — tobacco, cotton, sugar, furs, lumber, ore or silver. A colonist assigned to a tile harvests one of them, an expert in that trade doubles the take, and rivers, plowing and roads add more on top. Forest tiles hide open ground beneath them: a Pioneer's plow clears the trees permanently and leaves the terrain listed on each entry.

Strategy — Read a colony site by what it can specialise in, not by its food alone. You want one strong food tile to grow on and a cluster of squares yielding the same commodity — three prairie tiles of cotton beat six tiles of three different crops, because only concentrated output is worth a master planter, a weaver and a warehouse.

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