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CIV.GAMES

Colonization · Terrain

Scrub forest

2 food · lumber 2 · move 1

Thin dry woodland — the only forest you can walk through at full speed. Modest at everything, and desert once you clear it, so think before you plow.

Scrub forest (Colonization terrain)
Source: Sid Meier's Civilization wiki (Fandom), CC BY-SA

What it does

Yields 2 food, 2 lumber, 2 furs, 1 cotton and 1 ore, with a +50% defense bonus but a movement cost of only 1. The Oasis resource improves it. Clearing it leaves Desert.

Key details

Food
2
Movement cost
1
Defense bonus
+50%
Commodities
Lumber 2 · Furs 2 · Cotton 1 · Ore 1
Bonus resource
Oasis
Clears to
Desert

About terrain in Colonization

Every square grows food and, usually, exactly one raw commodity — tobacco, cotton, sugar, furs, lumber, ore or silver. A colonist assigned to a tile harvests one of them, an expert in that trade doubles the take, and rivers, plowing and roads add more on top. Forest tiles hide open ground beneath them: a Pioneer's plow clears the trees permanently and leaves the terrain listed on each entry.

Strategy — Read a colony site by what it can specialise in, not by its food alone. You want one strong food tile to grow on and a cluster of squares yielding the same commodity — three prairie tiles of cotton beat six tiles of three different crops, because only concentrated output is worth a master planter, a weaver and a warehouse.

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