Colonization · Terrain
Scrub forest
2 food · lumber 2 · move 1
Thin dry woodland — the only forest you can walk through at full speed. Modest at everything, and desert once you clear it, so think before you plow.

What it does
Yields 2 food, 2 lumber, 2 furs, 1 cotton and 1 ore, with a +50% defense bonus but a movement cost of only 1. The Oasis resource improves it. Clearing it leaves Desert.
Key details
- Food
- 2
- Movement cost
- 1
- Defense bonus
- +50%
- Commodities
- Lumber 2 · Furs 2 · Cotton 1 · Ore 1
- Bonus resource
- Oasis
- Clears to
- Desert
About terrain in Colonization
Every square grows food and, usually, exactly one raw commodity — tobacco, cotton, sugar, furs, lumber, ore or silver. A colonist assigned to a tile harvests one of them, an expert in that trade doubles the take, and rivers, plowing and roads add more on top. Forest tiles hide open ground beneath them: a Pioneer's plow clears the trees permanently and leaves the terrain listed on each entry.
Strategy — Read a colony site by what it can specialise in, not by its food alone. You want one strong food tile to grow on and a cluster of squares yielding the same commodity — three prairie tiles of cotton beat six tiles of three different crops, because only concentrated output is worth a master planter, a weaver and a warehouse.



