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CIV.GAMES

Colonization · Terrain

Boreal forest

2 food · furs 3 · lumber 4

The northern fur country. Three furs a tile is the best trapping in the game outside a mixed forest, and there is timber on top — the making of a coat-and-cloth economy in the cold.

Boreal forest (Colonization terrain)
Source: Sid Meier's Civilization wiki (Fandom), CC BY-SA

What it does

Yields 2 food, 3 furs, 4 lumber and 1 ore, with a +50% defense bonus. The Game resource raises its fur yield. Clearing it leaves Tundra.

Key details

Food
2
Movement cost
2
Defense bonus
+50%
Commodities
Furs 3 · Lumber 4 · Ore 1
Bonus resource
Game
Clears to
Tundra

About terrain in Colonization

Every square grows food and, usually, exactly one raw commodity — tobacco, cotton, sugar, furs, lumber, ore or silver. A colonist assigned to a tile harvests one of them, an expert in that trade doubles the take, and rivers, plowing and roads add more on top. Forest tiles hide open ground beneath them: a Pioneer's plow clears the trees permanently and leaves the terrain listed on each entry.

Strategy — Read a colony site by what it can specialise in, not by its food alone. You want one strong food tile to grow on and a cluster of squares yielding the same commodity — three prairie tiles of cotton beat six tiles of three different crops, because only concentrated output is worth a master planter, a weaver and a warehouse.

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