Colonization · Terrain
Conifer forest
2 food · lumber 6
The best timber in the New World — six lumber a tile, enough to keep a lumber mill and a shipyard busy on its own. Grassland waits underneath if you ever change your mind.

What it does
Yields 2 food, 6 lumber, 2 furs and 1 tobacco, with a +50% defense bonus. The Prime timber resource raises its lumber yield further. Clearing it leaves Grassland.
Key details
- Food
- 2
- Movement cost
- 2
- Defense bonus
- +50%
- Commodities
- Lumber 6 · Furs 2 · Tobacco 1
- Bonus resource
- Prime timber
- Clears to
- Grassland
About terrain in Colonization
Every square grows food and, usually, exactly one raw commodity — tobacco, cotton, sugar, furs, lumber, ore or silver. A colonist assigned to a tile harvests one of them, an expert in that trade doubles the take, and rivers, plowing and roads add more on top. Forest tiles hide open ground beneath them: a Pioneer's plow clears the trees permanently and leaves the terrain listed on each entry.
Strategy — Read a colony site by what it can specialise in, not by its food alone. You want one strong food tile to grow on and a cluster of squares yielding the same commodity — three prairie tiles of cotton beat six tiles of three different crops, because only concentrated output is worth a master planter, a weaver and a warehouse.



