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CIV.GAMES

Colonization · Terrain

Broadleaf forest

2 food · furs 2 · lumber 4

Temperate woodland covering good cotton ground. Work it for furs and timber while you need them, then clear it and let the prairie underneath grow your cloth trade.

Broadleaf forest (Colonization terrain)
Source: Sid Meier's Civilization wiki (Fandom), CC BY-SA

What it does

Yields 2 food, 2 furs, 4 lumber and 1 cotton, with a +50% defense bonus. The Game resource raises its fur yield. Clearing it leaves Prairie.

Key details

Food
2
Movement cost
2
Defense bonus
+50%
Commodities
Furs 2 · Lumber 4 · Cotton 1
Bonus resource
Game
Clears to
Prairie

About terrain in Colonization

Every square grows food and, usually, exactly one raw commodity — tobacco, cotton, sugar, furs, lumber, ore or silver. A colonist assigned to a tile harvests one of them, an expert in that trade doubles the take, and rivers, plowing and roads add more on top. Forest tiles hide open ground beneath them: a Pioneer's plow clears the trees permanently and leaves the terrain listed on each entry.

Strategy — Read a colony site by what it can specialise in, not by its food alone. You want one strong food tile to grow on and a cluster of squares yielding the same commodity — three prairie tiles of cotton beat six tiles of three different crops, because only concentrated output is worth a master planter, a weaver and a warehouse.

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