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CIV.GAMES

Colonization · Terrain

Rain forest

2 food · lumber 4 · move 3

The most expensive ground in the New World to cross, and among the least rewarding to work — timber, a little of everything else, and three movement points to get there.

Rain forest (Colonization terrain)
Source: Sid Meier's Civilization wiki (Fandom), CC BY-SA

What it does

Yields 2 food, 4 lumber, 1 sugar, 1 furs and 1 ore, with a +75% defense bonus and a movement cost of 3. The Minerals resource raises its ore. Clearing it leaves Swamp.

Key details

Food
2
Movement cost
3
Defense bonus
+75%
Commodities
Lumber 4 · Sugar 1 · Furs 1 · Ore 1
Bonus resource
Minerals
Clears to
Swamp

About terrain in Colonization

Every square grows food and, usually, exactly one raw commodity — tobacco, cotton, sugar, furs, lumber, ore or silver. A colonist assigned to a tile harvests one of them, an expert in that trade doubles the take, and rivers, plowing and roads add more on top. Forest tiles hide open ground beneath them: a Pioneer's plow clears the trees permanently and leaves the terrain listed on each entry.

Strategy — Read a colony site by what it can specialise in, not by its food alone. You want one strong food tile to grow on and a cluster of squares yielding the same commodity — three prairie tiles of cotton beat six tiles of three different crops, because only concentrated output is worth a master planter, a weaver and a warehouse.

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