Colonization · Terrain
Rain forest
2 food · lumber 4 · move 3
The most expensive ground in the New World to cross, and among the least rewarding to work — timber, a little of everything else, and three movement points to get there.

What it does
Yields 2 food, 4 lumber, 1 sugar, 1 furs and 1 ore, with a +75% defense bonus and a movement cost of 3. The Minerals resource raises its ore. Clearing it leaves Swamp.
Key details
- Food
- 2
- Movement cost
- 3
- Defense bonus
- +75%
- Commodities
- Lumber 4 · Sugar 1 · Furs 1 · Ore 1
- Bonus resource
- Minerals
- Clears to
- Swamp
About terrain in Colonization
Every square grows food and, usually, exactly one raw commodity — tobacco, cotton, sugar, furs, lumber, ore or silver. A colonist assigned to a tile harvests one of them, an expert in that trade doubles the take, and rivers, plowing and roads add more on top. Forest tiles hide open ground beneath them: a Pioneer's plow clears the trees permanently and leaves the terrain listed on each entry.
Strategy — Read a colony site by what it can specialise in, not by its food alone. You want one strong food tile to grow on and a cluster of squares yielding the same commodity — three prairie tiles of cotton beat six tiles of three different crops, because only concentrated output is worth a master planter, a weaver and a warehouse.



