Colonization · Terrain
Arctic
0 food · move 2 · def +0%
The frozen edge of the map. Nothing grows, nothing is mined, and nothing about it improves — its only use is as a border nobody wants to march across.

What it does
Produces no food and no commodity of any kind, and carries no bonus resource.
Key details
- Food
- 0
- Movement cost
- 2
- Defense bonus
- +0%
- Commodities
- None
- Bonus resource
- None
About terrain in Colonization
Every square grows food and, usually, exactly one raw commodity — tobacco, cotton, sugar, furs, lumber, ore or silver. A colonist assigned to a tile harvests one of them, an expert in that trade doubles the take, and rivers, plowing and roads add more on top. Forest tiles hide open ground beneath them: a Pioneer's plow clears the trees permanently and leaves the terrain listed on each entry.
Strategy — Read a colony site by what it can specialise in, not by its food alone. You want one strong food tile to grow on and a cluster of squares yielding the same commodity — three prairie tiles of cotton beat six tiles of three different crops, because only concentrated output is worth a master planter, a weaver and a warehouse.



