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Colonization · Terrain

Tundra

3 food · ore 2

Better than it looks. Northern tundra grows three food and carries two ore — a perfectly workable colony site in country most players sail straight past.

Tundra (Colonization terrain)
Source: Sid Meier's Civilization wiki (Fandom), CC BY-SA

What it does

Yields 3 food and 2 ore on open, fast ground with no defense bonus. The Minerals resource raises its ore.

Key details

Food
3
Movement cost
1
Defense bonus
+0%
Commodities
Ore 2
Bonus resource
Minerals

About terrain in Colonization

Every square grows food and, usually, exactly one raw commodity — tobacco, cotton, sugar, furs, lumber, ore or silver. A colonist assigned to a tile harvests one of them, an expert in that trade doubles the take, and rivers, plowing and roads add more on top. Forest tiles hide open ground beneath them: a Pioneer's plow clears the trees permanently and leaves the terrain listed on each entry.

Strategy — Read a colony site by what it can specialise in, not by its food alone. You want one strong food tile to grow on and a cluster of squares yielding the same commodity — three prairie tiles of cotton beat six tiles of three different crops, because only concentrated output is worth a master planter, a weaver and a warehouse.

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