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CIV.GAMES

Colonization · Terrain

Tropical forest

3 food · lumber 4 · furs 2

Warm woodland over sugar ground. Take the timber and the pelts first; when the rum trade needs feeding, clear it and let the savannah come through.

Tropical forest (Colonization terrain)
Source: Sid Meier's Civilization wiki (Fandom), CC BY-SA

What it does

Yields 3 food, 4 lumber, 2 furs and 1 sugar, with a +50% defense bonus. The Prime timber resource raises its lumber. Clearing it leaves Savannah.

Key details

Food
3
Movement cost
2
Defense bonus
+50%
Commodities
Lumber 4 · Furs 2 · Sugar 1
Bonus resource
Prime timber
Clears to
Savannah

About terrain in Colonization

Every square grows food and, usually, exactly one raw commodity — tobacco, cotton, sugar, furs, lumber, ore or silver. A colonist assigned to a tile harvests one of them, an expert in that trade doubles the take, and rivers, plowing and roads add more on top. Forest tiles hide open ground beneath them: a Pioneer's plow clears the trees permanently and leaves the terrain listed on each entry.

Strategy — Read a colony site by what it can specialise in, not by its food alone. You want one strong food tile to grow on and a cluster of squares yielding the same commodity — three prairie tiles of cotton beat six tiles of three different crops, because only concentrated output is worth a master planter, a weaver and a warehouse.

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