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CIV.GAMES

Colonization · Terrain

Hills

2 food · ore 4 · def +100%

Where tools and muskets come from. Four ore a tile is the second-richest mining in the game, and a colony built on hills is twice as hard to take.

Hills (Colonization terrain)
Source: Sid Meier's Civilization wiki (Fandom), CC BY-SA

What it does

Yields 2 food and 4 ore, with a +100% defense bonus and a movement cost of 2. The Ore deposit resource raises the yield further.

Key details

Food
2
Movement cost
2
Defense bonus
+100%
Commodities
Ore 4
Bonus resource
Ore deposit

About terrain in Colonization

Every square grows food and, usually, exactly one raw commodity — tobacco, cotton, sugar, furs, lumber, ore or silver. A colonist assigned to a tile harvests one of them, an expert in that trade doubles the take, and rivers, plowing and roads add more on top. Forest tiles hide open ground beneath them: a Pioneer's plow clears the trees permanently and leaves the terrain listed on each entry.

Strategy — Read a colony site by what it can specialise in, not by its food alone. You want one strong food tile to grow on and a cluster of squares yielding the same commodity — three prairie tiles of cotton beat six tiles of three different crops, because only concentrated output is worth a master planter, a weaver and a warehouse.

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