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CIV.GAMES

Colonization · Terrain

Grassland

3 food · tobacco 3

Tobacco country, and the first fortune most colonies make. Three tobacco a tile feeds a tobacconist's house, and three food keeps the colonist who grows it fed.

Grassland (Colonization terrain)
Source: Sid Meier's Civilization wiki (Fandom), CC BY-SA

What it does

Yields 3 food and 3 tobacco. Open ground: fast to cross and no help to a defender. The Prime tobacco resource doubles its cash crop.

Key details

Food
3
Movement cost
1
Defense bonus
+0%
Commodities
Tobacco 3
Bonus resource
Prime tobacco

About terrain in Colonization

Every square grows food and, usually, exactly one raw commodity — tobacco, cotton, sugar, furs, lumber, ore or silver. A colonist assigned to a tile harvests one of them, an expert in that trade doubles the take, and rivers, plowing and roads add more on top. Forest tiles hide open ground beneath them: a Pioneer's plow clears the trees permanently and leaves the terrain listed on each entry.

Strategy — Read a colony site by what it can specialise in, not by its food alone. You want one strong food tile to grow on and a cluster of squares yielding the same commodity — three prairie tiles of cotton beat six tiles of three different crops, because only concentrated output is worth a master planter, a weaver and a warehouse.

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