Terrain · Civilization II
The eleven tile types every Civilization II map is built from, plus the rivers that run across them — what each yields in food, shields and trade, how it slows movement and shelters defenders, what Settlers can improve and what Engineers can transform it into.

Desert0 food · move 1 · def +0%

Forest1 food · move 2 · def +50%

Glacier0 food · move 2 · def +0%

Grassland2 food · move 1 · def +0%

Hills1 food · move 2 · def +100%

Jungle1 food · move 2 · def +50%

Mountains0 food · move 3 · def +200%

Ocean1 food · move 1 · def +0%

Plains1 food · move 1 · def +0%

River+1 trade · move ⅓ · def +50%

Swamp1 food · move 2 · def +50%

Tundra1 food · move 1 · def +0%