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Civilization II · Terrain

Plains

1 food · move 1 · def +0%

The balanced tile: a little food, a little production, and no reason to improve it in only one direction. Wheat and Buffalo squares are worth planning a city around.

Plains (Civilization II terrain)
Source: Sid Meier's Civilization wiki (Fandom), CC BY-SA

What it does

Yields 1 food and 1 shield. Irrigation adds 1 food (5 turns) and a road adds 1 trade. Mining plants a Forest instead (15 turns); Engineers can transform Plains into Grassland.

Key details

Yield
1 food, 1 shield, 0 trade
Movement cost
1
Defense bonus
+0%
Irrigation
+1 food (5 turns)
Mining
Plants Forest (15 turns)
Transforms to
Grassland
Special resources
Buffalo — 1/3/0 · Wheat — 3/1/0

About terrain in Civilization II

Every land square is one of eleven terrain types, and a river can run across any of them. Each type has a yield in food, shields and trade, a movement cost and a defense multiplier. Settlers irrigate, mine and build roads; Engineers — unlocked by Explosives — go further and transform one terrain type into another entirely, which is how a swamp becomes farmland and a mountain becomes hills.

Strategy — A river is the best thing that can happen to a city site in Civilization II: +1 trade on the square, a 50% defense bonus, and the water access irrigation needs without a lake or coast nearby. After that, look for hills — a city built on one is mined and irrigated for free and doubles every defender standing in it.

Related terrain