Civilization II · Terrain
Swamp
1 food · move 2 · def +50%
A tile to fix rather than work. One food and nothing else — but Peat makes four shields, and Spice pays four trade, so check before you drain it.

What it does
Yields 1 food with a +50% defense bonus. Irrigating converts it to Grassland and mining plants Forest (15 turns each); Engineers transform Swamp into Plains.
Key details
- Yield
- 1 food, 0 shields, 0 trade
- Movement cost
- 2
- Defense bonus
- +50%
- Irrigation
- Converts to Grassland (15 turns)
- Mining
- Plants Forest (15 turns)
- Transforms to
- Plains
- Special resources
- Peat — 1/4/0 · Spice — 3/0/4
About terrain in Civilization II
Every land square is one of eleven terrain types, and a river can run across any of them. Each type has a yield in food, shields and trade, a movement cost and a defense multiplier. Settlers irrigate, mine and build roads; Engineers — unlocked by Explosives — go further and transform one terrain type into another entirely, which is how a swamp becomes farmland and a mountain becomes hills.
Strategy — A river is the best thing that can happen to a city site in Civilization II: +1 trade on the square, a 50% defense bonus, and the water access irrigation needs without a lake or coast nearby. After that, look for hills — a city built on one is mined and irrigated for free and doubles every defender standing in it.



