Civilization II · Terrain
Hills
1 food · move 2 · def +100%
The best city site in Civilization II. A mined hill makes three shields, the terrain doubles your defenders, and a city built on one gets both for free.

What it does
Yields 1 food. Mining adds 3 shields and irrigation adds 1 food (10 turns each), with a +100% defense bonus for any unit standing there. Engineers can transform Hills into Plains.
Key details
- Yield
- 1 food, 0 shields, 0 trade
- Movement cost
- 2
- Defense bonus
- +100%
- Irrigation
- +1 food (10 turns)
- Mining
- +3 shields (10 turns)
- Transforms to
- Plains
- Special resources
- Coal — 1/2/0 · Wine — 1/0/4
About terrain in Civilization II
Every land square is one of eleven terrain types, and a river can run across any of them. Each type has a yield in food, shields and trade, a movement cost and a defense multiplier. Settlers irrigate, mine and build roads; Engineers — unlocked by Explosives — go further and transform one terrain type into another entirely, which is how a swamp becomes farmland and a mountain becomes hills.
Strategy — A river is the best thing that can happen to a city site in Civilization II: +1 trade on the square, a 50% defense bonus, and the water access irrigation needs without a lake or coast nearby. After that, look for hills — a city built on one is mined and irrigated for free and doubles every defender standing in it.



