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Civilization II · Terrain

River

+1 trade · move ⅓ · def +50%

Not a terrain type so much as a gift laid over one. A river adds trade, speeds movement, shelters defenders and lets you irrigate — which is why the best city sites on any map are the ones with water running through them.

River (Civilization II terrain)
Source: Sid Meier's Civilization wiki (Fandom), CC BY-SA

What it does

Rivers can run through any land terrain. They add 1 trade to the square, reduce movement along them to ⅓ of a point, grant a +50% defense bonus, and provide the water access irrigation needs. Roads cannot cross a river until Bridge Building is discovered.

Key details

Yield bonus
+1 trade, on top of the terrain
Movement cost
⅓ point along the river
Defense bonus
+50%
Irrigation
Supplies the required water access
Requires
Bridge Building to road across
Appears on
Any land terrain

About terrain in Civilization II

Every land square is one of eleven terrain types, and a river can run across any of them. Each type has a yield in food, shields and trade, a movement cost and a defense multiplier. Settlers irrigate, mine and build roads; Engineers — unlocked by Explosives — go further and transform one terrain type into another entirely, which is how a swamp becomes farmland and a mountain becomes hills.

Strategy — A river is the best thing that can happen to a city site in Civilization II: +1 trade on the square, a 50% defense bonus, and the water access irrigation needs without a lake or coast nearby. After that, look for hills — a city built on one is mined and irrigated for free and doubles every defender standing in it.

Related terrain