Civilization II · Terrain
Ocean
1 food · move 1 · def +0%
Trade from the first turn — two per square, before any road or river. Coastal cities are rich early; with a Harbor and a Whale or two they stay rich.

What it does
Yields 1 food and 2 trade. It cannot be irrigated, mined or transformed, but a Harbor adds 1 food to every ocean square a city works, and Offshore Platforms add shields.
Key details
- Yield
- 1 food, 0 shields, 2 trade
- Movement cost
- 1
- Defense bonus
- +0%
- City improvement
- Harbor: +1 food per ocean square
- Special resources
- Fish — 3/0/2 · Whales — 2/2/3
About terrain in Civilization II
Every land square is one of eleven terrain types, and a river can run across any of them. Each type has a yield in food, shields and trade, a movement cost and a defense multiplier. Settlers irrigate, mine and build roads; Engineers — unlocked by Explosives — go further and transform one terrain type into another entirely, which is how a swamp becomes farmland and a mountain becomes hills.
Strategy — A river is the best thing that can happen to a city site in Civilization II: +1 trade on the square, a 50% defense bonus, and the water access irrigation needs without a lake or coast nearby. After that, look for hills — a city built on one is mined and irrigated for free and doubles every defender standing in it.



