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Colonization · Terrain

Ocean

2 food · fish

Coastal water. Two food a tile as fish, no commodity, and the reason a fisherman is worth putting on the docks of a colony short of farmland.

Ocean (Colonization terrain)
Source: Sid Meier's Civilization wiki (Fandom), CC BY-SA

What it does

Yields 2 food, harvested as fish rather than grain, and no commodities. The Fishery resource raises the catch. Only colonies on the coast can work ocean squares.

Key details

Food
2 (as fish)
Movement cost
1
Defense bonus
+0%
Commodities
None
Bonus resource
Fishery

About terrain in Colonization

Every square grows food and, usually, exactly one raw commodity — tobacco, cotton, sugar, furs, lumber, ore or silver. A colonist assigned to a tile harvests one of them, an expert in that trade doubles the take, and rivers, plowing and roads add more on top. Forest tiles hide open ground beneath them: a Pioneer's plow clears the trees permanently and leaves the terrain listed on each entry.

Strategy — Read a colony site by what it can specialise in, not by its food alone. You want one strong food tile to grow on and a cluster of squares yielding the same commodity — three prairie tiles of cotton beat six tiles of three different crops, because only concentrated output is worth a master planter, a weaver and a warehouse.

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