Colonization · Terrain
Mixed forest
3 food · furs 3 · lumber 6
The best forest tile there is — top-rate timber, top-rate trapping and three food while you take both. A Beaver square here is a colony's opening fortune.

What it does
Yields 3 food, 6 lumber, 3 furs and 1 cotton, with a +50% defense bonus. The Beaver resource raises its fur yield. Clearing it leaves Plains.
Key details
- Food
- 3
- Movement cost
- 2
- Defense bonus
- +50%
- Commodities
- Lumber 6 · Furs 3 · Cotton 1
- Bonus resource
- Beaver
- Clears to
- Plains
About terrain in Colonization
Every square grows food and, usually, exactly one raw commodity — tobacco, cotton, sugar, furs, lumber, ore or silver. A colonist assigned to a tile harvests one of them, an expert in that trade doubles the take, and rivers, plowing and roads add more on top. Forest tiles hide open ground beneath them: a Pioneer's plow clears the trees permanently and leaves the terrain listed on each entry.
Strategy — Read a colony site by what it can specialise in, not by its food alone. You want one strong food tile to grow on and a cluster of squares yielding the same commodity — three prairie tiles of cotton beat six tiles of three different crops, because only concentrated output is worth a master planter, a weaver and a warehouse.



