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CIV.GAMES

Colonization · Terrain

Mixed forest

3 food · furs 3 · lumber 6

The best forest tile there is — top-rate timber, top-rate trapping and three food while you take both. A Beaver square here is a colony's opening fortune.

Mixed forest (Colonization terrain)
Source: Sid Meier's Civilization wiki (Fandom), CC BY-SA

What it does

Yields 3 food, 6 lumber, 3 furs and 1 cotton, with a +50% defense bonus. The Beaver resource raises its fur yield. Clearing it leaves Plains.

Key details

Food
3
Movement cost
2
Defense bonus
+50%
Commodities
Lumber 6 · Furs 3 · Cotton 1
Bonus resource
Beaver
Clears to
Plains

About terrain in Colonization

Every square grows food and, usually, exactly one raw commodity — tobacco, cotton, sugar, furs, lumber, ore or silver. A colonist assigned to a tile harvests one of them, an expert in that trade doubles the take, and rivers, plowing and roads add more on top. Forest tiles hide open ground beneath them: a Pioneer's plow clears the trees permanently and leaves the terrain listed on each entry.

Strategy — Read a colony site by what it can specialise in, not by its food alone. You want one strong food tile to grow on and a cluster of squares yielding the same commodity — three prairie tiles of cotton beat six tiles of three different crops, because only concentrated output is worth a master planter, a weaver and a warehouse.

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