Civilization · Units
Knights
4/2/2 · 40 shields
Medieval cavalry — the mid-game offensive backbone.

Key details
- Attack / Defense / Move
- 4 / 2 / 2
- Cost
- 40
- Requires
- Chivalry
Where it comes from
- Unlocked by
Chivalry
About units in Civilization
Units are built in cities for production shields and supported by their home city. Attack and Defense ratings resolve combat; Movement decides how far a unit travels each turn. Veteran units fight 50% better — build Barracks or win battles to earn the stripe.
Strategy — The golden rule of the classic games: attack with attackers, defend with defenders. A unit's stats tell you which it is — never garrison with a Legion when a Phalanx costs the same.



