Civilization · Units
Militia
1/1/1 · 10 shields
The starting defender — cheap, weak, everywhere.

Key details
- Attack / Defense / Move
- 1 / 1 / 1
- Cost
- 10
- Requires
- —
About units in Civilization
Units are built in cities for production shields and supported by their home city. Attack and Defense ratings resolve combat; Movement decides how far a unit travels each turn. Veteran units fight 50% better — build Barracks or win battles to earn the stripe.
Strategy — The golden rule of the classic games: attack with attackers, defend with defenders. A unit's stats tell you which it is — never garrison with a Legion when a Phalanx costs the same.



