Civilization · Units
Catapult
6/1/1 · 40 shields
Siege power for cracking walled cities.

Key details
- Attack / Defense / Move
- 6 / 1 / 1
- Cost
- 40
- Requires
- Mathematics
Where it comes from
- Unlocked by
Mathematics
About units in Civilization
Units are built in cities for production shields and supported by their home city. Attack and Defense ratings resolve combat; Movement decides how far a unit travels each turn. Veteran units fight 50% better — build Barracks or win battles to earn the stripe.
Strategy — The golden rule of the classic games: attack with attackers, defend with defenders. A unit's stats tell you which it is — never garrison with a Legion when a Phalanx costs the same.



