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Civilization · City Improvements

Aqueduct

Growth

Lets cities grow past size 10.

Aqueduct (Civilization I improvement)
Source: Sid Meier's Civilization wiki (Fandom), CC BY-SA

What it does

Lets the city grow beyond size 10 (cities without one are capped at size 10). Prevents the Fire and Plague disasters.

Key details

Cost
120
Upkeep
2
Requires
Construction

Where it comes from

Unlocked by
Construction

About city improvements in Civilization

City improvements are buildings constructed with production shields, each paying gold maintenance every turn. Most affect only their own city — which is why deciding what NOT to build everywhere is the real economic skill.

Strategy — Maintenance compounds: a Temple in every city is fine, a Colosseum in every city will bankrupt an early empire. Build to need, sell what you outgrow.

Related city improvements