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CIV.GAMES

Civilization II · Technologies

Magnetism

Requires Iron Working + Physics

Understanding of magnetism, enabling the compass and ocean-going ships.

Magnetism (Civ2)
Source: Sid Meier's Civilization II wiki (Fandom), CC BY-SA

In the tech tree

Leads to
Electricity

About technologies in Civilization II

Research accumulates from trade in your cities — light bulbs in the city view — and each completed advance unlocks units, buildings, governments or wonders while opening the path to further advances. The order you research in is the single biggest strategic decision of the early game.

Strategy — Beeline matters more than breadth: decide early whether you're rushing Monarchy for growth, Literacy for the Great Library, or military techs for an early war.

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