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CIV.GAMES

Civilization · Technologies

Roads

Starting advance

A starting terrain skill that lets Settlers build roads for faster movement and trade.

Roads (Civilization I)
Source: Decoded from the original MS-DOS game data

In the tech tree

Requires
Nothing — a starting advance
Leads to
Enables
Roads on land squares

About technologies in Civilization

Research accumulates from trade in your cities — light bulbs in the city view — and each completed advance unlocks units, buildings, governments or wonders while opening the path to further advances. The order you research in is the single biggest strategic decision of the early game.

Strategy — Beeline matters more than breadth: decide early whether you're rushing Monarchy for growth, Literacy for the Great Library, or military techs for an early war.

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