Civilization II · Units
Spy
0/0/3
The Diplomat's professional successor — sabotage, plant nukes, survive missions.

Key details
- A/D/M
- 0 / 0 / 3
- Cost
- 30
- Hit points / Firepower
- 10 / 1
- Requires
- Espionage
Where it comes from
- Unlocked by
Espionage
About units in Civilization II
Units are built in cities for production shields and supported by their home city. Attack and Defense ratings resolve combat; Movement decides how far a unit travels each turn. Veteran units fight 50% better — build Barracks or win battles to earn the stripe.
Strategy — The golden rule of the classic games: attack with attackers, defend with defenders. A unit's stats tell you which it is — never garrison with a Legion when a Phalanx costs the same.



