Civilization II · Units
Knights
4/2/2
Medieval offense standard.

Key details
- A/D/M
- 4 / 2 / 2
- Cost
- 40
- Hit points / Firepower
- 10 / 1
- Requires
- Chivalry
- Obsolete with
- Leadership
Where it comes from
- Unlocked by
Chivalry
About units in Civilization II
Units are built in cities for production shields and supported by their home city. Attack and Defense ratings resolve combat; Movement decides how far a unit travels each turn. Veteran units fight 50% better — build Barracks or win battles to earn the stripe.
Strategy — The golden rule of the classic games: attack with attackers, defend with defenders. A unit's stats tell you which it is — never garrison with a Legion when a Phalanx costs the same.



