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CIV.GAMES

Civilization · Governments

Democracy

Renaissance

Maximum trade and zero corruption — but war is nearly impossible to sustain.

Democracy (Civ1)
Source: Sid Meier's Civilization wiki (Fandom), CC BY-SA

What it does

+1 trade in every worked tile that produces trade, and zero corruption. Units abroad cause 2 unhappiness each; cannot declare war, must accept peace; a city in revolt for >1 turn collapses the government into Anarchy.

Key details

Requires
Democracy (advance)

Where it comes from

Unlocked by
Democracy

About governments in Civilization

Your government sets the rules of your whole empire: how much your tiles produce, how corruption spreads, how many units each city supports for free, and how your citizens react to war. Switching costs a period of Anarchy — unless the right wonder says otherwise.

Strategy — The classic arc is Despotism → Monarchy → Republic/Democracy. Warmongers stay in Monarchy or Communism (or Fundamentalism in Civ II); builders race to Republic as fast as possible.

Related governments