Civilization · Governments
Democracy
Renaissance
Maximum trade and zero corruption — but war is nearly impossible to sustain.

What it does
+1 trade in every worked tile that produces trade, and zero corruption. Units abroad cause 2 unhappiness each; cannot declare war, must accept peace; a city in revolt for >1 turn collapses the government into Anarchy.
Key details
- Requires
- Democracy (advance)
Where it comes from
- Unlocked by
Democracy
About governments in Civilization
Your government sets the rules of your whole empire: how much your tiles produce, how corruption spreads, how many units each city supports for free, and how your citizens react to war. Switching costs a period of Anarchy — unless the right wonder says otherwise.
Strategy — The classic arc is Despotism → Monarchy → Republic/Democracy. Warmongers stay in Monarchy or Communism (or Fundamentalism in Civ II); builders race to Republic as fast as possible.



