Civilization · Governments
Monarchy
Ancient
Stable early government with decent production and military support.

What it does
Normal resource production (no despotism penalty). Martial law: up to 3 units each remove 1 unhappiness. Medium corruption. Each unit costs 1 shield; Settlers eat 2 food.
Key details
- Requires
- Monarchy (advance)
Where it comes from
- Unlocked by
Ceremonial Burial
About governments in Civilization
Your government sets the rules of your whole empire: how much your tiles produce, how corruption spreads, how many units each city supports for free, and how your citizens react to war. Switching costs a period of Anarchy — unless the right wonder says otherwise.
Strategy — The classic arc is Despotism → Monarchy → Republic/Democracy. Warmongers stay in Monarchy or Communism (or Fundamentalism in Civ II); builders race to Republic as fast as possible.



