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CIV.GAMES

Civilization · Governments

Monarchy

Ancient

Stable early government with decent production and military support.

Monarchy (Civilization I government)
Source: Sid Meier's Civilization wiki (Fandom), CC BY-SA

What it does

Normal resource production (no despotism penalty). Martial law: up to 3 units each remove 1 unhappiness. Medium corruption. Each unit costs 1 shield; Settlers eat 2 food.

Key details

Requires
Monarchy (advance)

Where it comes from

About governments in Civilization

Your government sets the rules of your whole empire: how much your tiles produce, how corruption spreads, how many units each city supports for free, and how your citizens react to war. Switching costs a period of Anarchy — unless the right wonder says otherwise.

Strategy — The classic arc is Despotism → Monarchy → Republic/Democracy. Warmongers stay in Monarchy or Communism (or Fundamentalism in Civ II); builders race to Republic as fast as possible.

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