Civilization · Governments
Anarchy
Transition
The chaos between governments. No taxes, no science. Keep it short.

What it does
Temporary government during a revolution (max ~4 turns; the Pyramids cut it to 1). No taxes, no research, very high corruption; the despotism tile penalty and martial law (up to 3 units) apply.
Key details
- Requires
- —
About governments in Civilization
Your government sets the rules of your whole empire: how much your tiles produce, how corruption spreads, how many units each city supports for free, and how your citizens react to war. Switching costs a period of Anarchy — unless the right wonder says otherwise.
Strategy — The classic arc is Despotism → Monarchy → Republic/Democracy. Warmongers stay in Monarchy or Communism (or Fundamentalism in Civ II); builders race to Republic as fast as possible.



