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CIV.GAMES

Civilization · Governments

Anarchy

Transition

The chaos between governments. No taxes, no science. Keep it short.

Anarchy (Civilization I)
Source: Decoded from the original MS-DOS game data

What it does

Temporary government during a revolution (max ~4 turns; the Pyramids cut it to 1). No taxes, no research, very high corruption; the despotism tile penalty and martial law (up to 3 units) apply.

Key details

Requires

About governments in Civilization

Your government sets the rules of your whole empire: how much your tiles produce, how corruption spreads, how many units each city supports for free, and how your citizens react to war. Switching costs a period of Anarchy — unless the right wonder says otherwise.

Strategy — The classic arc is Despotism → Monarchy → Republic/Democracy. Warmongers stay in Monarchy or Communism (or Fundamentalism in Civ II); builders race to Republic as fast as possible.

Related governments