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CIV.GAMES

Civilization · Governments

The Republic

Ancient

Trade bonus on worked tiles; citizens resent long wars.

The Republic (Civilization I government)
Source: Sid Meier's Civilization wiki (Fandom), CC BY-SA

What it does

+1 trade in every worked tile that already produces trade (big economy/science boost). Military units abroad cause unhappiness; you cannot declare war and must accept peace. Very low corruption.

Key details

Requires
The Republic (advance)

Where it comes from

Unlocked by
Code of Laws

About governments in Civilization

Your government sets the rules of your whole empire: how much your tiles produce, how corruption spreads, how many units each city supports for free, and how your citizens react to war. Switching costs a period of Anarchy — unless the right wonder says otherwise.

Strategy — The classic arc is Despotism → Monarchy → Republic/Democracy. Warmongers stay in Monarchy or Communism (or Fundamentalism in Civ II); builders race to Republic as fast as possible.

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