Civilization · Governments
The Republic
Ancient
Trade bonus on worked tiles; citizens resent long wars.

What it does
+1 trade in every worked tile that already produces trade (big economy/science boost). Military units abroad cause unhappiness; you cannot declare war and must accept peace. Very low corruption.
Key details
- Requires
- The Republic (advance)
Where it comes from
- Unlocked by
Code of Laws
About governments in Civilization
Your government sets the rules of your whole empire: how much your tiles produce, how corruption spreads, how many units each city supports for free, and how your citizens react to war. Switching costs a period of Anarchy — unless the right wonder says otherwise.
Strategy — The classic arc is Despotism → Monarchy → Republic/Democracy. Warmongers stay in Monarchy or Communism (or Fundamentalism in Civ II); builders race to Republic as fast as possible.



