Civilization · Governments
Communism
Modern
Uniform corruption everywhere; strong for sprawling wartime empires.

What it does
Normal production. Martial law (up to 3 units). Low corruption that is uniform across all cities regardless of distance from the Palace — ideal for large, spread-out empires.
Key details
- Requires
- Communism (advance)
Where it comes from
- Unlocked by
Philosophy
About governments in Civilization
Your government sets the rules of your whole empire: how much your tiles produce, how corruption spreads, how many units each city supports for free, and how your citizens react to war. Switching costs a period of Anarchy — unless the right wonder says otherwise.
Strategy — The classic arc is Despotism → Monarchy → Republic/Democracy. Warmongers stay in Monarchy or Communism (or Fundamentalism in Civ II); builders race to Republic as fast as possible.



