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CIV.GAMES

Civilization · Governments

Communism

Modern

Uniform corruption everywhere; strong for sprawling wartime empires.

Communism (Civilization I government)
Source: Sid Meier's Civilization wiki (Fandom), CC BY-SA

What it does

Normal production. Martial law (up to 3 units). Low corruption that is uniform across all cities regardless of distance from the Palace — ideal for large, spread-out empires.

Key details

Requires
Communism (advance)

Where it comes from

Unlocked by
Philosophy

About governments in Civilization

Your government sets the rules of your whole empire: how much your tiles produce, how corruption spreads, how many units each city supports for free, and how your citizens react to war. Switching costs a period of Anarchy — unless the right wonder says otherwise.

Strategy — The classic arc is Despotism → Monarchy → Republic/Democracy. Warmongers stay in Monarchy or Communism (or Fundamentalism in Civ II); builders race to Republic as fast as possible.

Related governments